"You're absolutely right. Delia would never be able to defend herself against you. But I'm not Delia...I am Alcina. An amazon warrior. and your time has come manling!"
You have managed by some weird happenstance to connect with a past life of yours. This occasionally puts you in touch with past knowledge and skills that can benefit you in times of need. It also makes for weird dreams and the occasional identity crisis but for the most part, you are still completely in control...Usually.
System: The player purchasing Past Life receives 8 phantom dots of skills and abilities. Of these skills, one dot must be Academics (specifically the history of the time in question) and another must be Linguistics (the language appropriate to the past life.) The ST is well within his rights to restrict how much can be spent on any one skill. When invoking a past life, The Player spends 1 point of Inspiration and the phantom skills become available for a scene. In addition, the player may add his dots in Reflective facet to any one of those phantom skills for the duration of the scene. This skill must be chosen when invoking and cannot be changed until the next scene with a new inspiration expenditure.
The player is encouraged to come up with details of the Past Life and how or why it is bleeding over into the present life. (Unfinished business, searching for a lost love, ancestral race memory..etc.)
The player is encouraged to come up with details of the Past Life and how or why it is bleeding over into the present life. (Unfinished business, searching for a lost love, ancestral race memory..etc.)
It should be understood that the past life will have different virtue and vice. While the player is encouraged to come to an understanding with the GM, The choice for the Virtue and Vice of the Past Life identity is entirely in his hands.
Creatively sadistic ST's should come up with situations involving occasional conflict between the two lives. This Knack can actually be bought multiple times. Strict accounting must be made of whose phantom skills belong to who. Only 1 past life may be in effect at any one time.
This knack is extremely appropriate to Tibetan master mesmerists. It also should be noted that characters who possess this knack who die are almost always reincarnated immediately, for all the good it will do them... In point of fact, it might be that your plucky young ward has the memories of one of your past compatriots.
This knack is extremely appropriate to Tibetan master mesmerists. It also should be noted that characters who possess this knack who die are almost always reincarnated immediately, for all the good it will do them... In point of fact, it might be that your plucky young ward has the memories of one of your past compatriots.
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