"Grandfather says that we're missing a piece of this puzzle...And he's just told me where to find it."
The subconscious mind is oftentimes far more observant than the conscious mind. The Mesmerist who possesses this knack has the ability to tap into his subconscious mind in order to gain a greater understanding of the world around him. In fact this knack is a form of clairsentience. But the only difficulty is that the subconscious has to relate to the conscious mind in a form it can understand. All practitioners of this knack externalize this knowledge into an individual thoughtform that presents itself to the mesmerist in a form only it can see. ( a dead relative giving advice from beyond the grave is most common but sometimes it manifests as a angelic form or a spirit totem of some sort.)
System: The Mesmerist has some sort of "Spirit" that it can interact with in order to gain information and which gives it a limited form of Clairsentience. Any time the player fails any Perception or Intelligence-based roll (but does not botch it.) The Storyteller may secretly re-roll with the player's willpower dice pool. The spirit stays with the character at all times unless he is asked to go somewhere else. The spirit may go anywhere that the mesmerist has been or anywhere within line of sight. It cannot affect anything in the physical world but it can gather information and report back to the mesmerist. The "Spirit" travels instantaneously but will have to take a certain amount of time gathering the information when it arrives.
it should be noted that the Subconscious does not give up all its secrets willingly. Many times owners of this knack must deal with perversity on the part of the spirit or perhaps an unwillingness to divulge it's secrets unless the character "Straightens up and flies right". it should be noted though that the "Spirit" will rarely withhold information that can save the character's life. Mesmerists with Voice from Beyond are never surprised in combat as a result.
System: The Mesmerist has some sort of "Spirit" that it can interact with in order to gain information and which gives it a limited form of Clairsentience. Any time the player fails any Perception or Intelligence-based roll (but does not botch it.) The Storyteller may secretly re-roll with the player's willpower dice pool. The spirit stays with the character at all times unless he is asked to go somewhere else. The spirit may go anywhere that the mesmerist has been or anywhere within line of sight. It cannot affect anything in the physical world but it can gather information and report back to the mesmerist. The "Spirit" travels instantaneously but will have to take a certain amount of time gathering the information when it arrives.
it should be noted that the Subconscious does not give up all its secrets willingly. Many times owners of this knack must deal with perversity on the part of the spirit or perhaps an unwillingness to divulge it's secrets unless the character "Straightens up and flies right". it should be noted though that the "Spirit" will rarely withhold information that can save the character's life. Mesmerists with Voice from Beyond are never surprised in combat as a result.
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