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Monday, May 29, 2017

Wild Bill Kramer


Name
William "Wild Bill" Kramer Type:Daredevil Allegiance:None Origin: Low class

Physical
Social
Mental
Character
Inspiration:(4) Pool(4)
Strength:3
Charisma:3
Perception:3
Virtue:Expert
Intuitive:1
Dexterity:4
Manipulation:2
Intelligence:4
Vice:Joe Normal
Reflective:2
Stamina:3
Appearance:2
Wits:3
Willpower:7
Destructive:1

Physical: Might (2) Firearms (1) Melee (3) Endurance(2) Resistance (2)
Social:Style (1) Savvy (1) Subterfuge (1) Etiquette (2) Rapport (2)
Mental: Awareness (3) Academics (2) Engineering (5*) Science (3) Drive (4)

Backgrounds: Contacts (2) Followers (2) Reputation (2) Resources (4) Devices(See Below) Ownership* (3)

Knacks:Gadgeteer,Wheelman, Sense Memory (Cars)

Initiative(8) Soak (3/1) Movement:Walk (Dex+2m) Run(Dex+12m) Sprint(DexX3+20m)

Bruised (-0) Hurt (-1) Injured (-1) Wounded (-2) Maimed(-3) Crippled (-4) Incapacitated,

Weapon
Damage
Accuracy modifier
Rate/Clip/ Conceal
Notes:





Additonal notes: Bill possesses an ability mastery in engineering and he can practice Superscience in this field.
Equipment: While Bill, doesn't carry a weapon on a regular basis he does carry a few pocket tools and he can occasionally be deadly with them. If he's in his Garage, he is surrounded by tools that can be turned into weapons.
Appearance/Clothing Tendencies: Bill dresses fairly well when he's not in the garage. While he is a confirmed bachelor, he doesn't mind allowing the women he sees to help him pick out clothes. He does, however, tend to wear coveralls for most of his waking hours. Bill is a sharp and clear-eyed fellow with dark hair and blue eyes. He smiles and scowls easily. His work has put a bit of muscle on him but his haphazard diet keeps a small pooch on his gut.
House, Circle, Influence: Kramer's contacts and reputation comes from his outstanding work in the field of automotive enhancements. The contacts are mostly old clients. His Followers are a group of 3 grease monkeys and a young lady who does the paperwork. Kramer's work has made him very comfortable and he would be richer if his business didn't have such ridiculous overhead. Bill Ownership is his garage, which he owns free and clear. Bill's personal vehicle is a heavily tricked-out automobile best left to the imagination. It has at least one standard modification on any vehicle he uses for himself. The Car is always outfitted with a set of hydraulic roller sleds, which give the vehicle the equivalent of the knack A Single Bound.
What has gone Before: When Bill was 6 years old. he was helping his father work on a car. The elder Kramer discovered that young William had taken apart the carburetor. The elder Kramer was unsure of his own ability to put the carburetor back together and so naturally was a bit concerned. Young William assured his father that he could put it back together...which he did. and it ran like a top. It was at this point, that William's father stopped doubting his ability to fix anything.
Bill was the sort of kid who was into science. He was also the sort of kid who took apart nearly everything he ever owned. Sometimes he would put them back together better than before. Most of the time though they would just lay around the house in pieces. He's better about that now.
This tendency naturally led to a job as a mechanic. Bill worked hard and studied equally hard. His memory of cars is encyclopedic AND kinesthetic. He discovered that he liked doing modifications to vehicles like nitrous bottles for racing vehicles and the pay was good for people who could do that sort of work. Bill soon became a partner in the garage he worked in and then bought out his partner outright when he retired.
Now, a lot of Bill's work is involved with custom modifications to vehicles for a somewhat upscale clientele. Bill doesn't ask a lot of questions about what his clients are going to use them for because he's already learned the hard way that too much nosiness loses business.(a significant amount of his work comes from rum runners. some of which he takes in trade.) He will, however, turn down work that is patently illegal. The sorts of modifications he does include: bulletproofing, nitrous bottles, engine rebuilds, false trunk bottoms, and various other work of this sort.
Story Uses
Souper Upper: Naturally, Bill Kramer is the sort of person that the characters will want to know. Able to soup up any vehicle to maximum performance, able to slap on superscience to any car, smart, capable, and respects a client's anonymity. Bill makes a dandy Ally or major Contact.
Mechanic to the Enemy: Bill is a decent, good-natured trusting individual. as such, he doesn't ask a lot of questions of people requesting modifications and might be appalled if he knew some of the uses to which his technology has been put. Maybe the players are able to track an enemy with a souped up car back to Bill. While Bill is horrified to discover that his knowledge is being used by some criminal maniac, he honestly will not be a huge fount of knowledge about the client. As I said, he simply doesn't ask a lot of questions. He might be able to offer some help though if approached well and might befriend PC's who set him straight about somebody like that.