Name:Hercule Beauchamp Type:Daredevil Allegiance:None Origin:Criminal
Physical
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Social
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Mental
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Character
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Inspiration:(5) Pool(5)
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Strength:2
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Charisma:2
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Perception:3
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Virtue:Expert
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Intuitive:1
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Dexterity:4 (fine hand)
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Manipulation:4
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Intelligence:4
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Vice:Expert
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Reflective:3
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Stamina:2
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Appearance:2
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Wits:3
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Willpower:7
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Destructive:1
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Physical: Brawl (2) Legerdemain (3,Pick Pockets ) Stealth (3) Resistance (2, absinthe drinker) Firearms(2)
Social: Disguise(4) Savvy (4) Subterfuge (6*) Command (2) Etiquette (3)
Mental: Awareness (3) Investigation (3) Academics (3) Bureaucracy (4) Intrusion (3) Linguistics (3) Art (6*)
Backgrounds: Allies(2) Cipher (6*) Contacts (4) Followers (4) Influence (2) Resources (4) Sanctum(2) Ownership* (2)
Knacks:Criminal Genius, Complete Privacy, Forgettable, Instant Expert, Jack of all Tounges, Master of Dissimulation,
Initiative(8) Soak ( 2/0 ) Movement:Walk (Dex+2m) Run(Dex+12m) Sprint(DexX3+20m)
Bruised (-0) Hurt (-1) Injured (-1) Wounded (-2) Maimed(-3) Crippled (-4) Incapacitated,
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Damage
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Accuracy modifier
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Rate/Clip/ Conceal
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Notes:
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2-shot derringers (4)
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3 lethal
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0
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2/5/ pocket
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Additional notes: Hercule possesses ability mastery in both subterfuge and Art. He also possesses the Background Enhancement Enigma
Equipment: Hercule travels with an attache case that has many of the tools he needs for a quick and dirty I.D. job. He also carries 4 separate 2 shot derringers but only carries all four when expecting trouble. Hercule leaves much of the heavy lifting in combat to his followers.
Appearance/Clothing Tendencies: Hercule possesses a very large and varied wardrobe for the purposes of various activities but for the most part he will choose the most unremarkable suit possible for everyday wear.
House, Circle, Influence: Hercule owns a small jazz club in Montmartre which he uses as a place to relax. He has bolt holes all over Europe and a couple in North America (mostly in Toronto) He is very touchy about doing any sort of business in his club and has a couple of places that he uses to meet clients. His allies are his apprentices and his regular hired muscle. For sticky situations, he hires out and he has a network of paid people that work as a buffer between him and trouble. His contacts are people who have benefitted from his services. The Influence he possesses are used mostly to keep the French police and the French section of Branch 9 out of his hair. (not that they ever really get close.)
What has gone Before: Hercule learned something very early in his life on the streets of Montmartre. It is better if no one knows who you are. Spooky bright from a young age, he realized that anonymity could be a potent weapon. He located one of the finest forgers in France and proved to him that he was smart and worthy to study with him. He found that his ability with languages was an asset and began to work far afield for his master before eventually striking out on his own.
Hercules work is very simple. He is an extremely talented forger and has a number of labs which possess the necessary materials to create documents from just about any country in the world. Hercule's I.D.'s are very very good and will pass any visual inspection. For a much larger fee, Hercule can create a very convincing backstory that will show that new I.D. to be genuine. This usually involves an infiltration of some sort. He does this work for two reasons. It is intellectually stimulating and he makes an obscene amount of money for it.
Hercule has a few simple rules. He reserves the right to ask one favor from anyone who he's provided I.D. for. He works for anyone but doesn't talk about his other clients. (Some have tried to locate him to extract the new ID of a client from him but they never seem to find him.) Those who try to create trouble for him, fail to pay their bill or fail to repay his favor, find their new ID in the hands of multiple law enforcement agencies. Some of the basic forgery work is farmed out to his apprentices (which is not a problem as they are very talented) and he is never without a contingent of goons in case something goes sour.
Those who attempt to locate Hercule for work will find themselves working through a series of cutouts and intermediaries. dead drops and other security measures. Those who attempt to find Hercule to do him harm will find that he can disappear in five minutes flat. Set him down in Iceland or New Jersey or Baghdad and he'll disappear among the people. He is very practiced at the art of disguise and can pick up languages and dialects in very little time.
Only 4 people in the world know what Hercule actually looks like. None of his clients, followers, or contacts know his true face at all. Only his closest compatriots have seen his true face.
Story Uses:
The unknown benefactor: at times it is necessary to shop someone who is causing Hercule some stress. If the PC's seem like likely sorts they'll find the intel they need in their hotel room with a small note and a business card for one of his front companies. it always pays to advertise...
The rock damming the stream: Well if finding the bad guy was easy anyone could do it. Bad people avail themselves of Hercule's services all the time. Good luck locating the guy. If you do you've really pulled something off. Thereafter, of course, Hercule will stay as clear of you as possible.
"I know a guy who can help you.": If you have a person in your group who is of a slightly shady character, it is possible that you might have need of a clean Morrocan passport. After a tortuous series of hoops to jump through, the players will find that they can really get the goods....but they'll be on the hook for a favor someday down the road.
Speaking of on the Hook...: You can always start with a character who has made for himself a fresh start (anybody with Cipher could be a good candidate for this.) With the player's permission, he can be on the hook to Hercule and his sinister cabal. It should be realized that favors that Hercule asks for are rarely dangerous, life threatening, or liable to land the player in jail. Many times it involves using the debtor as a cutout or as a means to vet new clients.