Name: Sir Gerald Guinness Type: Mesmerist Allegiance: The Hellfire Club Origin: High Class
Physical
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Social
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Mental
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Character
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Inspiration:7 (pool 10)
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Strength:3
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Charisma:4
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Perception:3
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Virtue:Hedonist
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Intuitive:2
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Dexterity:4
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Manipulation:5
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Intelligence:5
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Vice:Leader
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Reflective:2
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Stamina:4
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Appearance:3
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Wits:3
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Willpower:9
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Destructive:3
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Physical: Might (2) Athletics (4) Firearms (3) Martial Arts (3) Melee (4, Fencing, Whip,) Endurance(3) Resistance (2)
Social: Intimidation (3) Style (3) Interrogation (3) Animal Handling (2) Savvy (3) Subterfuge (5) Command (4) Etiquette (3) Perform (4, piano, violin) Rapport (4, Psychic Rape)
Mental:Awareness (3) Academics (3) Bureaucracy (3) Linguistics (4) Arts (2) Drive (2)
Backgrounds: Cipher (3) Contacts (3) Followers (3) Influence (4) Menagerie (2) Resources (6*) Sanctum(4) Ownership(4)
Knacks:Brain Skimming, Command Voice,Telluric Resonance,Hypnotic presence,Cloud the mind, Psychic Control, Call to Darkness,
Initiative(9) Soak (4/1 ) Movement:Walk (Dex+2m) Run(Dex+12m) Sprint(DexX3+20m)
Bruised (-0) Hurt (-1) Injured (-1) Wounded (-2) Maimed(-3) Crippled (-4) Incapacitated,
Weapon
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Damage
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Accuracy modifier
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Rate/Clip/ Conceal
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Notes:
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Swordcane
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Str+4L
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N/a
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N/a
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Matched derringers
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3L
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0
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2/2/ pocket
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in a jackass rig
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Additional notes: Gerald possesses the background enhancement Wealth Beyond Avarice
Equipment: Always carries a pair of matched derringers in hidden holsters and a very sturdily constructed sword cane. Gerald's menagerie consists of a large pack of trained attack dogs that roam about on his estate.
Appearance/Clothing Tendencies: Never in anything that hasn't been custom tailored to his frame. Has personal tailors on staff. Gerald is a lean and hawkish man with slightly receding black hair and a potent ice blue stare. His smile is one that promises unguessed at depravities. He has lean tapering hands that are equally at home caressing his piano's keys or wringing cries from his Stradivarius. He has the build of a champion fencer
House, Circle, Influence: Owns many homes and businesses all over the world. His Influence is extremely deep and pervasive in England and in some of their colonies. Has his hooks sunk deeply into English government and is, in fact, capable of extracting information from England's intelligence agencies.
What has gone Before: What is it about some people? How can they grow up with every single advantage in the world and turn into one of the basest shadowy despots? Sort of knocks that whole "Abused child= bad person" argument into a cocked hat.
At a very young age, Gerald was an extremely intelligent boy. He was an only child and if anything his parent spoiled him rotten at nearly every turn. Perhaps in some ways, Gerald has stayed a child in so far as he perceives every single living thing as a toy to be played with and then broken when their novelty wears off.
Gerald would be a marginal player on the world stage at best if it weren't for the fact that he learned the value of discipline at a young age. If Nietzsche had been writing during this period his ideas and Gerald's would have dovetailed nicely. Gerald forged himself into a virtual Superman in a number of ways...His Inspiration was almost redundant. His mind already razor keen and very well schooled in the follies of human nature became a sharp tool for peeling away the defenses and exposing those frailties to the light of day.
Gerald's powers have enabled him to create an entire empire built on nothing more than fear and blackmail. Argentine De Winter fears him and rightly so. If they were to meet head to head...well it would be close. Would he destroy her or woo her? Argentine isn't sure she knows which is worse.
Gerald does what he wants when he wants. God help those who try to balk him. He views his own brand of Evil not as some holy crusade nor does he rationalize his actions. He is utterly amoral and hews to the creed of "There is no right and wrong, only fun and boring." Gerald likes the games so much better when the toys don't want to be played with.
Story Uses:
The Spider: Gerald sits at the center of an ever expanding web of favors, influence, and blackmail. one tug sends tremors through the world in whatever way Gerald desires. Don't count yourself lucky though, if you manage to work your way through the layers of deception and bad people in between you and him. You'll find out first hand that when Gerald takes a personal hand in someone's destruction, it is usually fairly definitive.
The Favor: As previously mentioned, Argentine De Winter considers this man a threat. Legend has it that he has managed to use Call to Darkness on even the great Max Mercer. DeWinter is terrified of the possibility of losing the hard fought control she has achieved. Those who are in the awkward position of needing a favor from the criminal underground might be tapped to try to assassinate Lord Guinness. or at least crab his action so he's distracted.
The Power Behind the Throne: The players discover that some important person in power is under Lord Guinness's thumb and try to dislodge his power over the man, only to discover how far the Hellfire Club's influence really reaches.
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