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Sunday, November 26, 2017

Giselle Duchene

Name:Giselle Duchene Type:Stalwart Allegiance:Contedorri Origin:Low Class

Physical
Social
Mental
Character
Inspiration:(4) Pool(4)
Strength:2
Charisma:4
Perception:3
Virtue:Survivor
Intuitive:2
Dexterity:3
Manipulation:4
Intelligence:3
Vice:Survivor
Reflective:1
Stamina:2
Appearance:4
Wits:3
Willpower:7
Destructive:1

Physical: Athletics (3) Firearms (2) Ledgerdemain (3) Martial Arts (2) Melee (2) Stealth (3) Endurance(2) Resistance (4)
Social: Disguise(3) Style (3) Interrogation (3,subtle) Savvy (3) Subterfuge (4) Etiquette (2) Perform (3) Rapport (4,gaining trust)
Mental: Awareness (2) Investigation (2) Linguistics (4)

Backgrounds: Backing (3) Cipher (4) Contacts (2) Nemesis(?) Reputation (1) Resources (4) Sanctum(2)

Knacks:Heightened Senses, Sex Symbol,Woman of Many Faces,Gift of the Demon Hunter,

Initiative(8) Soak (2/0 ) Movement:Walk (Dex+2m) Run(Dex+12m) Sprint(DexX3+20m)

Bruised (-0) Hurt (-1) Injured (-1) Wounded (-2) Maimed(-3) Crippled (-4) Incapacitated,

Weapon
Damage
Accuracy modifier
Rate/Clip/ Conceal
Notes:
Knives (8)
Str+2L

pocket
Most of these knives are concealed, none are balanced for throwing.
Small Revolver
3L

2/5/pocket
Multiple Shots, Two weapons,
Additional notes: Giselle speaks and reads most current European and Slavic languages.
Equipment: All of the weapons on her person are concealed, She is a master of concealing a knife inside a crucifix, a belt buckle, shoes, ornaments, or hair decorations. The tiny revolver is usually strapped to her thigh. Her tiny purse precludes most equipment other than a tiny camera. At times she carries knockout drops in a gimmicked ring.
Appearance/Clothing Tendencies: Giselle is capable of making sackcloth and ashes look good. In her actual form, She is a tall leggy woman with pale skin, bright blue eyes like the sea, and hair as black as her soul. Everything on her is high and perky. She has good muscle tone from aikido and savate.
House, Circle, Influence: Her backing comes from the regard the Contedorri holds for her. Her Cipher comes from the exemplary work of Hercule Beauchamp (who is one of her major contacts) Her contacts are usually Contedorri thugs or rich young men she's stringing along. Her Nemesis is a wronged lover from the past (GM's Option) Her Rep is small, she prefers it that way. She socks her money away from the various operations she performs. Her sanctum is actually 4 tiny boltholes she has hidden for herself across Paris, Bern, Venice, and Prague.
What has gone Before: One has to wonder what sort of childhood a woman has to become the sort of person that Ms. Duchene has become. Sadly most will simply have to wonder as Giselle has gone to great lengths to eradicate any trace of that past. She creates herself new for each man and can spin a sugary confection of lies that will make his head spin.
To put it simply, Giselle is a spy for hire. She works with the Contedorri because they are a very effective organization and can give her the sort of protection she occasionally needs from men who have been hurt by her betrayals. Giselle is a master of disguise and seduction. She possesses a dozen sets of identities (Made by Hercule Beauchamp) and travels extensively in order to ferret out secrets from lonely or foolish men who talk too much when she works her wiles. She is not above sleeping with her prey if she feels it will get her closer to her quarry. and usually by the time the mark realizes he has been burned she is long gone. She usually leaves behind a note with some sob story or other. Many men who have fallen victim to her refuse to believe that she was the betrayer. Her elusive nature and potent sexual power make her doubly hard to smoke out.
Story Uses
Hard Currency Girl: M. Duchene is a cynical hard-headed realist, pragmatic, cold-blooded and ruthless. She does what she does because she has very expensive tastes and she wants to be incredibly wealthy in her old age. When seducing a government minister for the document in his safe, she doesn't see a man. She sees a target and a pile of cash. She's killed before (although only in self-defense) and she will do anything to avoid capture and imprisonment. Woe betide the poor man who falls under her spell. She will approach well. flirt outrageously, subtly pump the mark for information and when the time is right, she'll steal away with her ill-gotten gains.
Characters who work the other side of the law and order fence will find her willing to enter into professional relationships of varying lengths. Shady characters might even find her a willing bedmate and confidant but trusting her is a bad idea.
Soiled Dove: No man has ever refused her. The one man who might be able to resist her charms might be the one that's bad for business. The one man she can't wrap around her little fingers might cause her to have all sorts of inconvenient feelings. Love would certainly put her off her game. especially if she falls for a law-abiding man. Giselle was hurt very badly as a young girl. She can love but can she trust? They say that a liar can't believe anyone else.
An Inconvenient Woman: Eventually, Giselle will find out something that is going to make people want her dead. It's hard to imagine what this knowledge would be but she does deal with secrets. Sadly, she'll discover that the protection offered by membership in the Contedorri is largely illusory. Especially if they decide to sell her. While disappearing is entirely possible for her, she would not relish a life on the run...If only she knew some strong-jawed strapping young fellows who could maybe help her out of her current jam...

Saturday, November 18, 2017

Dr. Magnus Jacoby

Name:Dr Magnus Jacoby Type:Mesmerist Allegiance:None Origin:Academic

Physical
Social
Mental
Character
Inspiration:(5) Pool(5 )
Strength:2
Charisma:3
Perception:4
Virtue:Spider
Intuitive:1
Dexterity:2
Manipulation:4
Intelligence:5
Vice:Leader
Reflective:2
Stamina:2
Appearance:4
Wits:5
Willpower:9
Destructive:2

Physical: Athletics (1,golf ) Firearms (2) Stealth (3) Resistance (3)
Social: Intimidation (3) Style (2) Interrogation (4) Savvy (3) Subterfuge (3) Command (3) Etiquette (2) Rapport (3)
Mental: Awareness (5) Investigation (3) Academics (4) Bureacracy (2) Engineering (5*) Linguistics (2) Medicine (5*) Science (3) Arts (3) Drive (2)

Backgrounds: Backing (3) Contacts (2) Followers (3) Influence (2) Nemesis(2) Reputation (2) Resources (3) Devices(3) Sanctum(3)

Knacks:Light Sleeper, Emotional Suppression,Psychic Assault, Brain Skimming, Scientific Prodigy,Hypnotic Presence,

Initiative(8) Soak (2/0 ) Movement:Walk (Dex+2m) Run(Dex+12m) Sprint(DexX3+20m)

Bruised (-0) Hurt (-1) Injured (-1) Wounded (-2) Maimed(-3) Crippled (-4) Incapacitated,

Weapon
Damage
Accuracy modifier
Rate/Clip/ Conceal
Notes:





Additonal notes:Magnus possesses ability mastery in Engineering and Medicine. He can speak and read Italian and French.
Equipment: his three points in Gadgets are usually tied up in a gun he has developed that fires the mesmerist knack BrainStorm. This gun must be attached by suction cups to one of Magnus's temples. This gun is concealable in a pocket.
Appearance/Clothing Tendencies: An immaculate and debonair man with impeccable skin, clear eyes, great hair and a charming NewEnglandd accent. Wears Brooks Brothers suits almost exclusively. never wears a lab coat.
House, Circle, Influence: Owns a sumptuous home on long island which is filled to the brim with culture and art and if one looks closely has no trace of actual personality. His backing comes from his position at the hospital. His contacts are a far flung assortment of ex patients, professional colleagues, infatuated nurses, society people, and the occasional friend in law enforecement. His followers are mental patients that he has conditioned for certain types of jobs. His influence comes from powerful friends of his and his old money family. His resources come from his inheritance, his salary as a pyschologist, and the occasional sale of his artwork. His Sanctum is a hidden laboratory deep within his hospital. His nemesis, if you don't have one in mind allready is Carlton Tolliver. Tolliver suspects something is not quite right about the doctor but he can't prove any of his wild theories.
What has gone Before: Magnus Jacoby is many things. He is a brilliant researcher and controversial psycholoigst/Alienist. He's known in society circles. He's got the bucks. He's a published author, and he's sold some of his art at auction. He's Inspired...and he's a Sociopath.
He's been like this all his life. his natural tendency has allways been to see inside things and people or failing that, take them apart. maybe he'll even put them back together if he feels like it's worth it to him.
Magnus has discovered that with his mental powers and his mechanical acumen he can empathically connect to other people. granted he can only experience terror and agony, because he only uses this on people he's kidnapped for this purpose. His hope is to one day find a complete method of catharsis through these experiments. Until then, he will continue to work on his little projects with increasing fervor and direct his insane minions from the safety of his hidden lab.
Dr Jacoby is also begining to stretch out his tendrils into criminal society for the few things he can't easily get. he's becoming known for the few gadgets that he can produce easily.

Story Uses
The Source: Magnus is a genius at plumbing the depths of the human mind and is nearly as good at hiding his true nature from everybody around him. as such it's not inconcievable that the players might use him as a resource in tracking and capturing other insane individuals. Magnus, for his part enjoys the stimulation, He might even discover the maniac to be recruitable. in which case it will be the simplest thing to have him transferred to his mental hospital. Magnus will earn the trust of the PC's by putting his considerable intellect entirely at the disposal of their investigation. it's only down the road that the players may begin to realize that Dr Jacoby is not all that he appears.
The Gamester: Magnus, like most sociopaths, likes to have his fun. He'll send his minions out on errand to steal things that seem meaningless when taken seperately but when the pattern become apparent it becomes a masterpiece of crime. Magnus also likes the discomfiture of his Nemesi. Unlike many villians, He doesn't mind if you suspect his true nature. Suspicions don't matter. only proof. Players who go blabbing wild theories about the eminent physician knocking over banks with the help of insane goons carrying "Insanity guns" are not going to be believed. Magnus, of course, will not be overly ruffled by these antics but might suggest quietly that the players could use a bit of rest and observation somewhere where they can get the help they need... Magnus enjoys a good game of cat and mouse. He rarely gets ruffled.
The Peeler: God help the poor soul who falls into Magnus's clutches for an extended period. Especially if they possess intel of a sensitive nature that Magnus wants, or someone is paying Magnus for the extraction of same. Magnus will use every psychological trick in the book to worm information out of them (and his Brain Skimming, Hypnotic Presence, and Interrogation of 4 will make it very hard to resist.) and once he has what he wants he'll use you as guinea pig for one of his new mind cracking brain wave harmonic devices. That is, unless a rescue attempt can be mounted.