Name:Dr Magnus Jacoby Type:Mesmerist Allegiance:None Origin:Academic
Physical
|
Social
|
Mental
|
Character
|
Inspiration:(5) Pool(5 )
|
Strength:2
|
Charisma:3
|
Perception:4
|
Virtue:Spider
|
Intuitive:1
|
Dexterity:2
|
Manipulation:4
|
Intelligence:5
|
Vice:Leader
|
Reflective:2
|
Stamina:2
|
Appearance:4
|
Wits:5
|
Willpower:9
|
Destructive:2
|
Physical: Athletics (1,golf ) Firearms (2) Stealth (3) Resistance (3)
Social: Intimidation (3) Style (2) Interrogation (4) Savvy (3) Subterfuge (3) Command (3) Etiquette (2) Rapport (3)
Mental: Awareness (5) Investigation (3) Academics (4) Bureacracy (2) Engineering (5*) Linguistics (2) Medicine (5*) Science (3) Arts (3) Drive (2)
Backgrounds: Backing (3) Contacts (2) Followers (3) Influence (2) Nemesis(2) Reputation (2) Resources (3) Devices(3) Sanctum(3)
Knacks:Light Sleeper, Emotional Suppression,Psychic Assault, Brain Skimming, Scientific Prodigy,Hypnotic Presence,
Initiative(8) Soak (2/0 ) Movement:Walk (Dex+2m) Run(Dex+12m) Sprint(DexX3+20m)
Bruised (-0) Hurt (-1) Injured (-1) Wounded (-2) Maimed(-3) Crippled (-4) Incapacitated,
Weapon
|
Damage
|
Accuracy modifier
|
Rate/Clip/ Conceal
|
Notes:
|
Additonal notes:Magnus possesses ability mastery in Engineering and Medicine. He can speak and read Italian and French.
Equipment: his three points in Gadgets are usually tied up in a gun he has developed that fires the mesmerist knack BrainStorm. This gun must be attached by suction cups to one of Magnus's temples. This gun is concealable in a pocket.
Appearance/Clothing Tendencies: An immaculate and debonair man with impeccable skin, clear eyes, great hair and a charming NewEnglandd accent. Wears Brooks Brothers suits almost exclusively. never wears a lab coat.
House, Circle, Influence: Owns a sumptuous home on long island which is filled to the brim with culture and art and if one looks closely has no trace of actual personality. His backing comes from his position at the hospital. His contacts are a far flung assortment of ex patients, professional colleagues, infatuated nurses, society people, and the occasional friend in law enforecement. His followers are mental patients that he has conditioned for certain types of jobs. His influence comes from powerful friends of his and his old money family. His resources come from his inheritance, his salary as a pyschologist, and the occasional sale of his artwork. His Sanctum is a hidden laboratory deep within his hospital. His nemesis, if you don't have one in mind allready is Carlton Tolliver. Tolliver suspects something is not quite right about the doctor but he can't prove any of his wild theories.
What has gone Before: Magnus Jacoby is many things. He is a brilliant researcher and controversial psycholoigst/Alienist. He's known in society circles. He's got the bucks. He's a published author, and he's sold some of his art at auction. He's Inspired...and he's a Sociopath.
He's been like this all his life. his natural tendency has allways been to see inside things and people or failing that, take them apart. maybe he'll even put them back together if he feels like it's worth it to him.
Magnus has discovered that with his mental powers and his mechanical acumen he can empathically connect to other people. granted he can only experience terror and agony, because he only uses this on people he's kidnapped for this purpose. His hope is to one day find a complete method of catharsis through these experiments. Until then, he will continue to work on his little projects with increasing fervor and direct his insane minions from the safety of his hidden lab.
Dr Jacoby is also begining to stretch out his tendrils into criminal society for the few things he can't easily get. he's becoming known for the few gadgets that he can produce easily.
Story Uses:
The Source: Magnus is a genius at plumbing the depths of the human mind and is nearly as good at hiding his true nature from everybody around him. as such it's not inconcievable that the players might use him as a resource in tracking and capturing other insane individuals. Magnus, for his part enjoys the stimulation, He might even discover the maniac to be recruitable. in which case it will be the simplest thing to have him transferred to his mental hospital. Magnus will earn the trust of the PC's by putting his considerable intellect entirely at the disposal of their investigation. it's only down the road that the players may begin to realize that Dr Jacoby is not all that he appears.
The Gamester: Magnus, like most sociopaths, likes to have his fun. He'll send his minions out on errand to steal things that seem meaningless when taken seperately but when the pattern become apparent it becomes a masterpiece of crime. Magnus also likes the discomfiture of his Nemesi. Unlike many villians, He doesn't mind if you suspect his true nature. Suspicions don't matter. only proof. Players who go blabbing wild theories about the eminent physician knocking over banks with the help of insane goons carrying "Insanity guns" are not going to be believed. Magnus, of course, will not be overly ruffled by these antics but might suggest quietly that the players could use a bit of rest and observation somewhere where they can get the help they need... Magnus enjoys a good game of cat and mouse. He rarely gets ruffled.
The Peeler: God help the poor soul who falls into Magnus's clutches for an extended period. Especially if they possess intel of a sensitive nature that Magnus wants, or someone is paying Magnus for the extraction of same. Magnus will use every psychological trick in the book to worm information out of them (and his Brain Skimming, Hypnotic Presence, and Interrogation of 4 will make it very hard to resist.) and once he has what he wants he'll use you as guinea pig for one of his new mind cracking brain wave harmonic devices. That is, unless a rescue attempt can be mounted.
No comments:
Post a Comment