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Thursday, January 5, 2017

Chi Stimulation (Daredevil Knack)

Chi Stimulation (heroic Knack)
" OW! that really....Feels good...Hey, I can move my arm!"
You've learned the ways of chakras, and meridians. You can help others with the ancient arts of Chi Healing but only for a short time. Chi Healing only goes so far and is no substitute for bed rest and convalescence. However, in a pinch, it can be just the thing to keep yourself or your compatriots going.
System: The Daredevil must possess either Martial arts or Medicine. The Daredevil spends a point of willpower and then rolls Stamina+ Martial Arts or Stamina+Medicine. For each success, he may heal 1 level of bashing damage up to the level of his own stamina+1 for each dot of Reflective Facet. Any additional successes that are received on the roll will also heal the patient but only temporarily. These phantom levels fade after sleep. The Chi Healer may also heal Lethal Damage for each 2 successes on the roll, again up to the level of his stamina. the same rules apply to phantom damage. Any damage sustained after the healing comes off of phantom levels first. (this happily makes it less likely for the player to die in his sleep...) Even if the player fails the roll, the subject is stabilized and suffers no further blood loss or worsening of a condition. A botch, however, inflicts one additional level of bashing damage on the patient. No subject may benefit from this power more times in 24 hours than he has points of Stamina. This, of course, includes the user himself.
Prerequisite: The Daredevil must have a Martial Arts or a Medicine score of 3 or better to use this knack.

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