"...Oh God...Mavis is in trouble. We have to leave now!"
You occasionally catch prescient flashes. Sometimes of the past, sometimes of the present and sometimes of the future. True control of this ability eludes you but you do tend have visions that are accurate.. if sometimes hard to interpret. When having a vision you are assaulted by a collage of images and sometimes other stimuli and usually there is a bit of a warning (splitting headaches are common)
System: This knack is basically an investment in allowing the ST to give the PC information and move the plot along. The ability to control the visions is beyond the character and indeed the visions are so fast and compelling that he might be occasionally inconvenienced by them (Dice pools are quartered while the vision lasts. Visions never last longer than a turn.) The Visions always carry some kind of emotional content and it's usually possible to discern which visions are visions of the past. Visions of the future and the present are difficult to tell apart. Discerning specific images in the visions requires a Perception+ Awareness roll. Really specific questions might require additional successes.
Anything may trigger a vision, handling a murder weapon, a friend in trouble, a handshake, or standing in a particular spot. ST's are encouraged to make Visions fairly rare and only to use them once per session normally.
While control of the Visions is outside the character's control, it is not outside the Players. A player who wishes to try to trigger the visions for his own reasons may do with the dramatic editing rules and if he does so he receives a -1 on the cost for the editing. (although he must always pay at least 1 point.) While this is somewhat expensive it does prevent the player from relying on visions for all of his information.
Anything may trigger a vision, handling a murder weapon, a friend in trouble, a handshake, or standing in a particular spot. ST's are encouraged to make Visions fairly rare and only to use them once per session normally.
While control of the Visions is outside the character's control, it is not outside the Players. A player who wishes to try to trigger the visions for his own reasons may do with the dramatic editing rules and if he does so he receives a -1 on the cost for the editing. (although he must always pay at least 1 point.) While this is somewhat expensive it does prevent the player from relying on visions for all of his information.
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