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Thursday, January 12, 2017

Fix on the Fly (Mesmerist Knack) (2)

"Don't worry! She'll hold together...You hear me, baby...Hold together."
You seem to be very in touch with vehicles of every sort on a deeply intuitive level. You're the sort of captain that can wake from a sound sleep if the engines change speed. You even know where to whack the machine if it starts acting up, and you know how to compensate by feel for engine difficulties. You even seem to be able to hold a damaged engine together by sheer force of will.
System: The player spends 1 Inspiration. The player rolls Wits+Engineering and adds his destructive facet as extra dice. For each success he scores on the roll, he is able to suspend damage that has been done to a vehicle he is riding or driving in while it is moving. This damage does not actually go away but its effects don't restrict the vehicles usability. The effects, however, come back as soon the vehicle is turned off or if the damage reaches Broken Down. Then, of course, you'll have to repair it by hand. This, of course, enables the player to stay in the car chase even though his car is badly damaged and it allows him to safely land the plane even with a flaming engine.

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