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Thursday, January 5, 2017

Dumb Luck (Daredevil Knack)

Dumb Luck (Heroic Knack)
"Geez. I didn't even know the ninja was there...The water pipe must've fallen right on him"
You have a particular talent for squirming out from under the Hammer of Destiny. While you don't go around regularly winning the lottery your friends wonder how you managed to survive for so long.
System: Once per game session, you may roll your inspiration score when making an expenditure for dramatic editing or a cliffhanger. For each success you score on the inspiration roll, you save 1 point from the expenditure. However, Dramatic editing and Cliffhanger use will always cost at least 1 Inspiration.
Example: Joey Raffles is surprised at dinner with his girl by some tough guys. Since joey usually eats here and chooses this table. He tells the GM that he's taped an automatic to the underside of the table for situations just like this. The GM rules that this is a major onscreen effect and will cost 3 Inspiration. Having only 2 left in his pool, he elects to use Dumb luck. He rolls his permanent inspiration and gets 2 successes on his roll. Thus his dramatic editing costs only 1 point.
Prerequisite: God protects fools, the oblivious, and those who are slow on the uptake. As such you must choose one of your mental attributes. This attribute may never go over 2. if they do, through super science or some other agency, then Dumb luck is suspended until they return to regular levels. If the player buys additional permanent attribute dots for the chosen traits, he permanently loses this knack.(and gets no points for it.)

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