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Thursday, January 5, 2017

Kali's Embrace (Daredevil Knack)

Kali's Embrace (Heroic Knack)
"I shouldn't be alive at all. I was without food and water for days and it was freezing of course...but I wasn't without cards to play."
You have learned the secret of suspending the body's natural processes and appearing to almost all tests to be nothing more than a corpse. You even appear dead to mental probes and only certain types of super-scientific devices might be able to discern that you are still alive. this knack is most often used to play possum but also has some use in order to survive inclement conditions until you can be rescued. ( like locked in a sarcophagus underwater or trapped in an avalanche or mine cave in.)
System: This Knack come from an assiduous study of one of three fields; Martial Arts, Legerdemain, or Survival. The Daredevil puts himself into a cataleptic trance which requires a certain amount of time to do. 5 Minutes requires a basic skill roll, 5 turns requires 2 successes, 1 turn requires 4.
The daredevil appears to all current medical tests to be completely deceased. His mind appears to be blank to Brain Skimming and his body appears to be cooling to Aetheric Vision. While breathing is not completely ceased it is so shallow as to be imperceptible. The Daredevil remains aware of everything that goes on around him with the perceptual apparatus he has available to him. (If someone throws a sheet over him or shuts his eyes, he's out of luck for sight.) The body is effectively in a state of suspended animation and can only heal during this time. (a positive boon to anyone who also possesses the knack Resilient.) The time that a Daredevil can maintain this state is determined by his Reflective Inspiration:
1) = 1 Scene
2) = 1 Hour
3) = Stamina x Hours
4) = 1 Day
5) = Stamina x Days
The Daredevil may return to full animation by rolling on his skill which takes the same amount of time as entering the trance as above.
Example: The Amazing Bandini manages to cheat death by asphyxiation by putting himself into a trance and making his roll. Since he's in a hurry before the poison gas fills the chamber, he elects to move the process along and thus requires 2 successes to go speedily down into that good night. Later when he's unobserved, he restarts his heart and respiration and wakes up feeling refreshed. Since he's in no hurry he only requires a basic skill roll. If however, he heard the sound of a coroner's bone saw, he might elect to go for 4 successes. (time to spend some willpower.)
Botches on the roll usually mean that the Daredevil is trapped in the suspended state for a time that would be four times as long as his Reflective inspiration indicates. If Bandini botches his roll, it's just barely possible he could wake up at his own funeral or even trapped in his coffin.
Prerequisite: The daredevil must have a 3 or better in Martial Arts, Survival, or Legerdemain in order to perform this hard to learn and arcane knack.

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