Master of Circles (Heroic Knack)
"Boss, you don't understand. Fighting that guy was like fighting each other.."
"Boss, you don't understand. Fighting that guy was like fighting each other.."
Your martial arts prowess is such that you have the learned the secret of redirecting the energy of attacks. back upon the attackers or onto their friends. In hand to hand combat, you have the uncanny ability to take one attack and turn it against the attackers.
System: You have the ability to throw attackers and to direct the energy of one attacker into another one. You have no Multiple action penalties to do this and may default to this option at any time with a successful Wits+ Martial Arts roll. This only applies to a grab-throw combination and does not allow additional multiple actions. In addition, use of this knack precludes the ability to dodge or dive for cover in the same round if you have defaulted your action already.
The Daredevil must be standing and have both of his hands unencumbered in order to use this knack. Redirected attacks use the Daredevil's strength, not the attacker's.
The Daredevil must be standing and have both of his hands unencumbered in order to use this knack. Redirected attacks use the Daredevil's strength, not the attacker's.
Example: Shinji is attacked by White Eyebrow's Goons. On the first turn, One of his beefy mooks rushes directly at Shinji. Shinji elects to throw the beefy mook, Instead of having to grab him and then throw him as a multiple action on his turn, Shinji makes a Wits+Martial arts throw and defaults to the Throw. The Angry Mook who had beaten Shinji on initiative goes sailing through the air.
On the next turn, Shinji has two slower mooks to deal with. One tries to slash him with his knife. With a standard Dex+Martial Arts roll, He catches the wrist of his attacker and twists him into his compatriot.
Prerequisite: The Daredevil must have a Wits and Martial Art score of 3 or better in order to have this knack.
On the next turn, Shinji has two slower mooks to deal with. One tries to slash him with his knife. With a standard Dex+Martial Arts roll, He catches the wrist of his attacker and twists him into his compatriot.
Prerequisite: The Daredevil must have a Wits and Martial Art score of 3 or better in order to have this knack.
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